killbodyeatsoul


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"What do we know … of the world and the universe about us? Our means of receiving impressions are absurdly few, and our notions of surrounding objects infinitely narrow. We see things only as we are constructed to see them, and can gain no idea of their absolute nature."
H.P.Lovecraft

Friends of my boss run a business of building exhibitions and installations and such and they were looking for someone with experience in projection mapping. So I went over to their workspace for a meet and chat and what they planned sounded very intriguing and exciting. I was to be borrowed to their company for some months and build a tool for projection mapping cause they didn't want to rely on licensed software and be able to design and extend it to their needs. A couple of days later, though, my boss got a call and one of their guys told him that they're gonna try and build the tool themselves now :/ I spent the days at work preparing and bulding an alpha version supporting a possible std::numeric_limits::max() number of warpable layers and maskable videos.

TLDR: Behold Orthes - my very own mapping tool

26915   |   photo openFrameworks 3D projection.mapping